Godfrey Davenport, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy brown beard and wild brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He now mingles about in high society.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 200 gp.
Arnold Eastoft, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and very much looks the part of a Cartwright. His skin is also unnaturally pale. With bright black hair and a scraggly beard. His blue eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Cartwright and found it very stressful. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Lewis Kenley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. His eyes are blue and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. Lewis was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Adelard Mitchell, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is generally well dressed albeit a few years behind the times. He is an epitome of beauty. His white hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up dagger and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and human compassion
Ideals: Disciplined, Entrepeneur, Gifted. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Anthony Reed, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He has a large yellow mantle and cape that has been intricately interwoven into his red robe. He has shaved his head bald. His eyes are green and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Anthony was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Anthony's father didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: Find a way to reverse the transformation of his sister; and expand his business
Flaws: Fearful, Antagonistic. Bonds: Job, Rich, Family. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 11000 cp.
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