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NPC Generator

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Advanced [show]


Ernest Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Flaws: Mundane. Bonds: Criminal record, Rich, Debt. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Ernest Kimberly, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Sardonyx (60 gp). Alexandrite (500 gp). Freshwater pearl (12 gp).


Social Check DCs


Norman Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries whips. He has styled his blonde hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: Norman was born with his mother's beautiful face. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Poor, Attractive. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Norman Sutherland, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. Violet garnet (600 gp). Rose (70 gp). Alexandrite (600 gp).


Social Check DCs


Bertram Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with blue and grey striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly clubs and nunchakus. His white hair is greasy and uncared for. His fierce green eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Criminal record, Adventurer. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Bertram Dryden, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Reynard Byron, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. He wears a top hat to hide his balding. His green eyes have a joyful gleam in them most of the time.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up flail and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined. Flaws: Fearful, Mundane. Bonds: Nature, Enemies. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Reynard Byron, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)15 (+2) 15 (+2)9 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Frederick Wheatley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear grey clothing when he does not wear armor. His hair is chestnut and curly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: Frederick hails from a village terrorized by dire rats. Frederick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frederick decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc

Flaws: Antagonistic, Addict, Racist. Bonds: Attractive, Enemies, Criminal record. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Frederick Wheatley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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