Tim Blankley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple blue robe with brown stripes complete with hood. His black hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small mountains village. A freak accident while working with his Marshal mother left him crippled. He has set out to sabotage the competition.
Motivation: Many illithids want him driven away; and wants to open a new tavern
Flaws: Disease. Bonds: Job, Adventurer, Nature, Enemies. Occupation: Slave Trader
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
Possessions: 500 gp.
John Warwick, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and wears rags and sports a simple walking cane. He has a long brown beard with little hanging trinkets. He has a dull look in his amber eyes.
Personality: He has always had a great fascination with Human culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion.
Ideals: Justice. Flaws: Racist, Insane. Bonds: Poor, Mentor, Immigrant. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Henry Upton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His hair, while still mostly brown, has prominent grey streaks. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Henry studied abroad. His mother was a soldier and died while he was still young. Henry was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Military, Adventurer. Occupation: Miller
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Halfling, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Black pearl (900 gp). Golden yellow topaz (900 gp).
Anselm Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is styled in orderly dreadlocks. His violet eyes lackadaisically let the world flow into them.
Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.
History: The child of eastern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life.
Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Rich, Immigrant. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Godfrey Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. His red hair is lengthy and is close to two feet long. His eyes are green and catlike.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Godfrey hails from a village terrorized by gnolls. He dropped out of school to support his sick father, and resented it. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Auran, Ignan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Carnelian (40 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
