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Advanced [show]


William Nash, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He is bald on top and has large auburn tufts of hair around his ears. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Slave, Rich. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

William Nash, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Merton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a black scarf. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His brown hair is smooth and relatively long. His gray unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Attractive, Nature. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Hunter Merton, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)7 (-2) 15 (+2)6 (-2)
Skills Animal Handling +4, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Iolite (30 gp). Banded agate (7 gp). Onyx (30 gp). Malachite (7 gp). 1 Minor magic item.


Social Check DCs


Wymar Graeme, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He keeps his long brown hair kept up in a rat tail. His hazel eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Wymar was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: To unite with his brother; and to clean up the streets

Ideals: Logical. Bonds: Guardian, Job, Immigrant, Family. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Wymar Graeme, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)11 (+0) 13 (+1)15 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Peridot (60 gp). Chalcedony (60 gp). Iolite (60 gp). 1 Superior lock. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs


Anselm Everly, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright silver hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He would like to get married and retire.

Ideals: Athletic. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Anselm Everly, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)6 (-2) 11 (+0)13 (+1)
Skills Arcana +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 30 pp. Violet garnet (700 gp). Eye agate (10 gp). Violet garnet (700 gp).


Social Check DCs


Conrad Merton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He likes to wear ponchos typically of a light black in addition to tight pants. He keeps his long auburn hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Conrad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Conrad. He used his abilities to trick people and travel the world for free.

Motivation: To reunite with his old friends; and he feels threatened by others

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Criminal record, Adventurer. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Conrad Merton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)17 (+3) 8 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Undercommon, Ignan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs

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