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Advanced [show]


Solomon Morley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a custom-built plate barding that's adorned with red lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He has several tiny aquamarine earrings on each ear.

Personality: He dislikes all the random violence that takes place in the east. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Solomon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Pacifist. Flaws: Insane. Bonds: Slave, Rich, Criminal record. Occupation: Crown-heir

Voice: Russian accent

Attributes [hide]

Solomon Morley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Charles Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His moppish black hair is in a traditional bowl cut. His blue eyes are slightly larger than normal.

Personality: Charles wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Rich, Nature, Religious. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Charles Dayton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Nicholas Bentham, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear white tank tops with brown pants, he is not a threatening figure. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: He was raised by priests from a young age. Cursed with lycanthropy at a very young age, Nicholas has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions.

Flaws: Disease, Hedonist. Bonds: Religious, Mentor. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Nicholas Bentham, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)8 (-1) 15 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Bertram Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his warhammer always slung over his shoulder. He has a moderate pudge and is not very fit. He wears his black hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Bertram Eastaughffe, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 13 (+1)5 (-3)
Skills Performance -1, Persuasion -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Gomory Sharps, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple tan robe with yellow stripes complete with hood. With bright auburn hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gomory was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Passionate. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Gomory Sharps, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 8 (-1)12 (+1)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Golden yellow topaz (500 gp). Onyx (40 gp). 1 Half-Plate.


Social Check DCs

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