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NPC Generator

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Advanced [show]


William Perry, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a simple yellow robe with blue stripes complete with hood. His clothes are grease stained in places. He has a blonde handlebar mustache and slicked back blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

William Perry, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)10 (+0) 16 (+3)12 (+1)
Skills Deception +3, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Theodoric Dalton, Male Human [Permalink]

Personal [hide]

Description: This man wears a green shirt with thin grey vertical stripes and brown pants, and sports empty pouches on his belt. His black hair is singed and shortened. His eyes are green and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is wracked by social anxiety.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Theodoric Dalton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Sheldon, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his hand crossbow ready. He wears his white hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised by priests from a young age. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Joker. Bonds: Nature, Religious, Mentor. Occupation: Laborer

Voice: Strong lisp

Attributes [hide]

Gerald Sheldon, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 4 (-3)15 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Ridley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tan armored body suit, with a simple pastel line shooting up and back down. His hair is cut close to his head. His eyes are amber and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Justice. Bonds: Job, Rich. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Ridley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 7 (-2)12 (+1)
Skills Athletics +4
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Percival Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. His skin is fair and his fingers are delicate and long. His white hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Glassblower business at a young age. In his 14th year, his parents were killed by a brigands raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He became a Glassblower soon after.

Motivation: Sabotage a competitor; and to protect his home

Ideals: Joker. Bonds: Attractive, Military, Job, Enemies, Guardian. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Percival Shelley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)10 (+0) 7 (-2)16 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Rhodochrosite (4 gp). Tourmaline (80 gp). 2 Thunderstones.


Social Check DCs

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