Bertram Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a green shirt with thin grey vertical stripes and brown pants. He has dyed his greying golden hair a little too much giving a sharp golden color. His fierce gray eyes like to dwell on things.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Guard like his mother before him.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Artistic, Impeccable. Flaws: Mundane, Fearful. Bonds: Job. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. Golden yellow topaz (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Tim Marston, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his blue robe and has his bow always slung over his shoulder. With bright red hair and a scraggly beard. His blue eyes dart from person to person.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of giants once and for all.
History: Gifted from a young age, Tim studied abroad. In his 17th year, his parents were killed by a giants raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.
Motivation: Wishes to resurrect an old love; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Greedy. Bonds: Enemies, Family, In love. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 20 pp.
Adelard Kendall, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing colorful clothing, dressed as a Servant. Beneath his clothing is a huge mess of scar tissue. His silver hair and beard is wavy and long. His eyes are blue.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Flaws: Secretive. Bonds: Slave, Guardian, Rich, Nature, Family. Occupation: Servant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 8000 cp. Sardonyx (70 gp).
Shane Colton, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western man likes to wear ponchos typically of a light pastel in addition to tight pants. He has a small bristly mustache and wavy brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the west. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Rich, Immigrant. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 17000 cp. Deep blue spinel (900 gp).
Trey Barclay, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a worn and beaten armor. His chestnut hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with a lost civilization.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's looking for his big break; and doesn't want to be a cartwright and was forced into it by his family
Flaws: Ugly, Greedy. Bonds: Adventurer, Family, Criminal record. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
