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NPC Generator

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Advanced [show]


Richard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is skeptical of what others tell him and is slow to trust.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Tanner, but he was a colossal failure. He now owns his own business.

Motivation: To be a Tanner again; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Richard Birkenhead, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp. 1 Breastplate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a blue cloak and cross-gartered tan stockings. His hair is short and chestnut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Roofer, but he got bored and became a Seamstress. He ran away from his former home and has been making his living as a Seamstress for the past few years.

Motivation: To find somewhere to settle down; and to prove his worth to the world

Flaws: Impulsive, Mundane. Bonds: Attractive, Enemies, Job. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Gerard Tatum, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Carnelian (80 gp). Hematite (8 gp).


Social Check DCs


Dustin Bradford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His skin is fair and his fingers are delicate and long. His hair is red and very short. His eyes are gray and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Expand his business; and he is greedy

Flaws: Hedonist, Insane. Bonds: Job, Family, Rich. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Dustin Bradford, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 17 (+3)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Violet garnet (500 gp). Brown-green garnet (100 gp). Deep blue spinel (500 gp).


Social Check DCs


Clerebold Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of ceremonial daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise blue.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Healer for hire.

Motivation: To be a Sage again; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Clerebold Anderton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Ignan, Elven, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His silver hair is lengthy. His blue unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments

History: Gifted from a young age, Trym studied abroad. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Cook

Voice: Indian accent

Attributes [hide]

Trym Marston, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2700 sp.


Social Check DCs

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