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Advanced [show]


Charles Hadley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large pastel jacket. He sports a long silver beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can't help but pocket interesting objects he comes across

History: Charles lived on a farm with his father, near the main road leading to a nearby town. He has had some formal poetry training, and achieved minor success. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He loathes his own lifestyle; and doesn't want to be a beggar and was forced into it by his family

Ideals: Persistence, Artistic. Flaws: Insomniac, Depressed. Bonds: Criminal record, Family. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Hadley, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 7 (-2)11 (+0)
Skills Animal Handling +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a blue armored body suit, with a simple tan line shooting up and back down. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Actor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Ideals: Athletic. Flaws: Mundane, Hedonist. Bonds: Poor. Occupation: Mayor

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Carlton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Theobald Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair and beard is wavy and long. He has several tiny emerald earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable. Bonds: Attractive, Rich, Adventurer, Criminal record. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Quinton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 15 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, grey, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His golden hair is greasy and uncared for. His thin eyebrows rest above his beady brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Disease, Impulsive. Bonds: Slave, Adventurer. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Nicholas Myerscough, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 17 (+3)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hunter Rowley, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely tan suit with grey socks and a vest with buckled shoes, and sports empty pouches on his belt. His moppish brown hair is in a traditional bowl cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a necromancer, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Banker for hire.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Flaws: Fearful. Bonds: Attractive, Job, Family, Mentor. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Hunter Rowley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 7 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)9 (-1) 19 (+4)9 (-1)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 cp. Black pearl (400 gp). Obsidian (12 gp).


Social Check DCs

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