Thomas Yardley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is still thick. His face is scarred and worn.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich southern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: Nothing but the best is good enough for him; and he is greedy
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Shipwright
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Infernal, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 5000 cp. Alexandrite (700 gp). Amethyst (100 gp).
Lance Shelby, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light black in addition to tight pants. His hair is cut close to his head. He has a dull look in his brown eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by giants. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is terrified, and will act out of fear; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Pacifist. Flaws: Ugly, Fearful. Bonds: Military, Enemies. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 6 (-2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 18000 sp. Star rose quartz (80 gp). Rose (80 gp). Amber (60 gp). Brown-green garnet (60 gp).
Richard Brent, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright brown hair and a scraggly beard. His gray eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Masseuse mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world; and someone believes him a fraud
Ideals: Athletic, Logical, Persistence. Flaws: Antagonistic, Disease. Bonds: Enemies. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Silver comb with moonstones (600 gp).
Drogo Bing, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports black clothing, slightly heavier than average wear. His auburn hair is lengthy and is close to two feet long. His violet eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in a small island village. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Optimist, Joker, Gifted. Bonds: Nature, Family. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp. Lapis lazuli (6 gp). Tiger eye turquoise (6 gp). Jade (120 gp).
Kyle Atterton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear grey clothing when he does not wear armor. He sports a flattop hair cut. His eyes are gray and beady.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has a small toy that he constantly fidgets with.
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Athletic, Artistic. Flaws: Ugly, Addict, PTSD. Bonds: Criminal record. Occupation: Priest
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Large well-done wool tapestry (600 gp). Carved bone or ivory statuette (80 gp).
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