Manfred Clifton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. His blonde hair is braided into rings. His brown eyes dart from person to person.
Personality: He is mildly Human supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. His psionic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To find somewhere to settle down; and he is greedy
Ideals: Gifted. Flaws: Racist, Disease, Mundane. Bonds: Rich. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 20 pp.
Hunter Rodney, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. His hair is blonde and curly. His brown eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He is lazy and tries to find solutions quickly.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Hunter has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Butcher; and he is greedy
Flaws: Lazy, Disease. Bonds: Attractive, Has a crush, Rich. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Arnold Wade, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Rich, Debt. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 sp. Moonstone (80 gp). Deep green spinel (150 gp). Coral (150 gp).
Geoffrey Atterton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey collared shirt and pastel pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the west. Geoffrey was born on a far western island where he grew up under the tutelage of his father, an expert Armorer. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Insomniac, Impulsive. Bonds: Immigrant, Job. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp. Moss agate (9 gp). Coral (70 gp). Black pearl (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Gilbert Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple violet line shooting up and back down. He is physically well-built. He keeps his long brown hair kept up in a rat tail. His eyes are violet and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a brothel owner, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: Marry his brother to traveling adventurers; and to be a animal trainer again
Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Unemployed
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (150 gp). 2 Thunderstones. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
