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NPC Generator

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Advanced [show]


Geoffrey Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered greatsword and tarnished morningstar as well. His hair is blonde and curly. His violet eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He can't help but pocket interesting objects he comes across

History: Born in the west his family was never financially stable. His childhood dream was to be a Bather, but he was a colossal failure. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Fighting, Philantrophist. Bonds: Criminal record, Poor, Job, Adventurer. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Deighton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 13 (+1)6 (-2)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: Jade (160 gp).


Social Check DCs


Wymar Tattersall, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a custom-built plate barding that's adorned with black lining and desert motifs, and a wedding ring on his left hand. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic, Disease. Bonds: In love, Adventurer, Rich. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Wymar Tattersall, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: Violet garnet (500 gp). 1 Minor magic item.


Social Check DCs


John Carlisle, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His blonde hair is singed and shortened. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

John Carlisle, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


Peter Barlow, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a black and yellow robe with the hood down. His chestnut hair is styled in orderly dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Logical. Bonds: Rich, Attractive, Religious, Enemies. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Barlow, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 12 (+1)16 (+3) 7 (-2)8 (-1)
Skills Nature +5, Perception +0
Senses Passive Perception 10
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 100 gp. 3 Holy water. 2 Thunderstones.


Social Check DCs


Kody Southey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair, when down, is lengthy. His fierce violet eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.

History: Kody lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Impeccable, Gifted, Logical. Bonds: Immigrant, Family. Occupation: Engraver

Voice: Russian accent

Attributes [hide]

Kody Southey, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)17 (+3) 12 (+1)16 (+3)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs

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