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NPC Generator

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Advanced [show]


Anselm Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the west. He is able to make almost anything out of random pieces of junk.

History: Anselm was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Painter. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud.

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Anselm Haley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 16 (+3)11 (+0)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A delicate brass dragon egg (10 gp).


Social Check DCs


Nicholas Jacobs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Nicholas will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Extrovert, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Priest

Voice: Spits words with contempt

Attributes [hide]

Nicholas Jacobs, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 8 (-1)13 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears black trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He has no hair. His blue eyes dart from person to person.

Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Drogo Wentworth, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)10 (+0) 15 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Patrick Hayley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his left hand. His hair is short and white. His eyes are likewise hazel.

Personality: Patrick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has all his life been fascinated with painting.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Patrick never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Disciplined, Artistic. Bonds: In love, Mentor. Occupation: Bookbinder

Voice: pre-pubescent

Attributes [hide]

Patrick Hayley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Aldous Dryden, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. He keeps his black hair in a flapper bob. His amber eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is content; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Attractive, Poor, Criminal record. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Dryden, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Amethyst (50 gp). Moss agate (14 gp). Star rose quartz (80 gp). Chrysoberyl (50 gp). 1 Minor magic item.


Social Check DCs

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