Ernest Clive, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He is well dressed, constantly wearing a green suit, violet shirt, and black tie. His brown hair is cut jaggedly and amateurishly. He has amber eyes and a green hat with a violet feather.
Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To pay off his debts; and to clean up the streets
Ideals: Artistic. Flaws: Shy. Bonds: Guardian, Religious, Debt. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
John Ridley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a pastel top hat and pastel clothes. His brown hair is still thick. His eyes are a pleasant brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To unite with his brother; and he's looking for his big break
Ideals: Artistic, Athletic. Flaws: Depressed. Bonds: Poor, Adventurer, Family. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Eye agate (13 gp). Jasper (60 gp). Lapis lazuli (13 gp).
Charles Cornish, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His long black hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Miner job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Opinionated. Flaws: Insomniac, Mundane. Bonds: Job, Enemies. Occupation: Miner
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: Just what you see.
Norman Payton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 6 years old his parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Norman's homeland. Norman decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Disciplined, Joker. Bonds: Immigrant. Occupation: Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Silver comb with moonstones (900 gp). Old masterpiece painting (500 gp).
Gilbert Graeme, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He keeps his blonde hair in a flapper bob. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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