Manfred Tatum, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.
History: Manfred hails from a village terrorized by giants. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Revenge.
Flaws: Addict. Bonds: Attractive, Religious, Enemies, Rich. Occupation: Herbalist
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Trym Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is red and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 6 years.
Motivation: To get a good night's sleep; and wants to raise his children well
Ideals: Joker. Flaws: Insomniac. Bonds: Family, Rich, Job. Occupation: Farmer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Freshwater pearl (4 gp).
Rolf Nash, Male Human [Permalink]
Personal [hide]
Description: A 6'3" northern man, he wears a robe, a symbol of his god around his neck, and a axe on his belt. His hair is chestnut and very short. He wears crescent spectacles with a black brim.
Personality: Rolf wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Rolf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Depressed. Bonds: Military, Religious. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Goblin, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 35000 sp. Malachite (8 gp). Chrysoberyl (130 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail. 1 Chain shirt.
Don Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, and sports empty pouches on his belt. He wears a top hat to hide his balding. His violet eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Flaws: Ugly, Impulsive, Insane. Bonds: Military, Adventurer. Occupation: Engraver
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: Chalcedony (20 gp). Smoky quartz (20 gp). Black pearl (600 gp).
Frederick Graham, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a brown costume with the symbols of strength on his torso. He is an epitome of beauty. His black hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Frederick will drive conversation. He also has developed a complete distrust of the Baker profession.
History: Frederick was born with his father's beautiful face. Frederick was born on a far southern desert where he grew up under the tutelage of his father, an expert Engraver. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Extrovert. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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