Chad Adley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He very much looks the part of a Stableman. Beneath his clothing is a huge mess of scar tissue. His white hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 7 years.
Motivation: To be a Mortician again; and sabotage a competitor
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Slave, Attractive. Occupation: Stableman
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 sp. Moonstone (40 gp).
Randal Winterbourne, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears a well pressed and immaculate suit (or dress). His golden hair is lengthy. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Carpenter business at a young age. After coming to the age of reason, Randal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Carpenter like his mother before him.
Motivation: To be a Healer again.
Ideals: Gifted. Flaws: Ugly. Bonds: Job. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: Just what you see.
Kyle Addington, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered brown stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is short and brown. He has several tiny ruby earrings on each ear.
Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Gifted. Flaws: Shy, Racist, Insane. Bonds: Rich. Occupation: Dilettante
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Alexandre Cornish, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears red leather gloves, a red jacket, and tight pants, and is pretty ugly. He has styled his auburn hair well, parting it to the left. He has several tiny amber earrings on each ear.
Personality: Eccentric and domineering, Alexandre will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Server business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Server like his mother before him.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Rich, Job. Occupation: Server
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Henry Allerton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a colorful flower in his blonde hair. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He can't help but pocket interesting objects he comes across
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Athletic. Bonds: Rich, Attractive, Has a crush, Criminal record. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 25000 sp. 1 Healer’s kit. 1 Hourglass. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!
