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Advanced [show]


Norman Dumph, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. He keeps his black hair in a pixie cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against goblins; and he wants to meet his childhood hero

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Adventurer, Enemies. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Norman Dumph, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)7 (-2) 9 (-1)10 (+0)
Skills Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Hubert Gyula, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He wears his black hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Hubert was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and doesn't want to be a barber and was forced into it by his family

Flaws: Shy. Bonds: Enemies, Family, Rich, Job. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

Hubert Gyula, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6

Possessions: 2000 sp. Aquamarine (400 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Cromwell, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his yellow robe, and carries falchions. He wears a top hat to hide his balding. His fierce hazel eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting. Flaws: Impulsive, Racist. Bonds: Immigrant, Enemies. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Ernest Cromwell, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)6 (-2) 16 (+3)8 (-1)
Skills Persuasion +1, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 42000 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Drogo Asheton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is short and golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Insane, Antagonistic, Impulsive. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Drogo Asheton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gomory Remington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright tan suits and hats. His brown hair is slicked back into a classic pompadour. His skin is flawless and his blue eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Mentor, Criminal record. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Gomory Remington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Musical instrument. 1 Superior lock. 1 Silk rope.


Social Check DCs

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