Charles Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is bristling with hidden weapons, mostly monstrous two handed axes and axes. His hair is golden and very short. His eyes are violet.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Charles took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Seeks redemption.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies, Nature. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. Hematite (15 gp). Moonstone (50 gp). Chrysoprase (50 gp).
Alexandre Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. His red hair is singed and shortened. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is happy with his job as a Baker. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new baker responsibilities is difficult
Ideals: Athletic, Gifted. Flaws: Ugly, Addict. Bonds: Job. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp.
Everard Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family.
Ideals: Opinionated, Gifted. Bonds: Rich, Military, Family. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Norman Brandon, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man has a large white mantle and cape that has been intricately interwoven into his brown robe, and a wedding ring on his right hand. He wears his brown hair up. His eyes are likewise brown.
Personality: He snorts whenever he laughs or is feeling confident. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a Navigator, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He inherited the family business which he has now maintained for 5 years.
Motivation: He loathes his own lifestyle; and expand his business
Flaws: Secretive, Depressed. Bonds: In love, Poor, Job. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Kyle Compton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has done his best to style his black hair to look like a famous performer. His face is scarred and worn.
Personality: Eccentric and domineering, Kyle will drive conversation. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved
Ideals: Extrovert. Flaws: Ugly, Selfish. Bonds: Mentor, Nature. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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