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NPC Generator

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Advanced [show]


Manfred Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. He keeps his long golden hair kept up in a rat tail. His eyes are likewise blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east to a Dyer, Manfred learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Dyer for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic, Optimist. Bonds: Attractive, Job, In love. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Manfred Kinsley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 30 pp. Peridot (60 gp). Chrysoberyl (110 gp). Moonstone (60 gp).


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is chestnut. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a necromancer, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Mentor, Job. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Anderton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Lance Hale, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair is cut short with large spiked bangs in the front. This brown eyed southerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: Lance was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He dropped out of school before completing his studies. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Lance Hale, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 9 (-1)11 (+0)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kyle Clifton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Bounty Hunter. His silver hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Bounty Hunter business at a young age. He worked as a nervous Bounty Hunter and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Kyle Clifton, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 13000 sp.


Social Check DCs


Randal Reid, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His auburn hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the west. As long as the job gets done he does not care how it got done.

History: He was born in the west. Randal was born on a far western forest where he grew up under the tutelage of his mother, an expert Brewer. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and he is compelled to act according to his religious beliefs

Ideals: Pacifist, Professionalism. Bonds: Attractive, Immigrant. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Randal Reid, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)14 (+2) 15 (+2)10 (+0)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 21000 cp. Golden pearl (120 gp). 1 Masterwork Common Melee.


Social Check DCs

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