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Advanced [show]


Ernest Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his silver hair well, parting it to the right. He has a dull look in his hazel eyes.

Personality: Eccentric and domineering, Ernest will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: Ernest was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 12 years.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Extrovert, Pacifist. Bonds: Attractive, Job, Rich, Family. Occupation: Engraver

Voice: Voice breaks

Attributes [hide]

Ernest Eastaughffe, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp. Black pearl (400 gp). Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs


John Fulton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his brown hair in a pixie cut. His eyes are likewise hazel.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich western family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Addict. Bonds: Immigrant, Rich, Criminal record. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

John Fulton, Male Human Fighter 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)8 (-1) 14 (+2)9 (-1)
Skills Investigation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp. Brown-green garnet (100 gp).


Social Check DCs


Thomas Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. His golden hair is smooth and relatively long. He has gleaming, smiling gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants a kiss; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Adventurer, Has a crush. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Thomas Tinley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 80 pp.


Social Check DCs


Theobald Tenley, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he likes to wear ponchos typically of a light tan in addition to tight pants. He sports a flattop hair cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

Theobald Tenley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 18 (+4)16 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thomas Bradly, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His black hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Thomas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Merchant for hire.

Motivation: To be a Roofer again; and sabotage a competitor

Flaws: Ugly. Bonds: Job, Military, Slave. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Thomas Bradly, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)16 (+3) 12 (+1)17 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Infernal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs

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