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Advanced [show]


Henry Kelsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is red. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has achieved small success as a Jeweler.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Ugly. Bonds: In love, Job, Criminal record. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Henry Kelsey, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rolf Upton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears tight fitting clothing which further accentuates his frame. He has a long auburn beard with little hanging trinkets. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted martial powers by his dying sister.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Fighting. Bonds: Attractive, Religious, Criminal record. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Rolf Upton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and red workpants. His shirt is blue, and he wears a heavy red leather apron most of the time. His long golden hair reaches down to his waist. His skin is flawless and his green eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is frequently practicing swordplay.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Shy. Bonds: Attractive, Military, Poor, Family. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Bertram Gentry, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Percival Emsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. His auburn hair is knotted and matted. His thin eyebrows rest above his beady blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Percival Emsworth, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)15 (+2) 7 (-2)10 (+0)
Skills Investigation +4, Survival +0
Senses Passive Perception 8
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 80 pp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the west. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Pacifist, Optimist. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Birkenhead, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 14 (+2)18 (+4)
Skills History +3, Persuasion +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Sardonyx (70 gp). 1 Masterwork studded leather. 1 Banded mail. 1 Buckler. 1 Half-Plate.


Social Check DCs

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