Geoffrey Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. His long silver hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.
History: Geoffrey was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants to meet his childhood hero; and to reunite with his absent father
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Family, Adventurer. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 30000 cp. 1 Masterwork Common Melee.
Tim Moreno, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. He wears a feathered hat to cover his moderate length blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Tim lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Mortician, but he got bored and became a Mercenary. He struck the Mercenary job and began his own company from there.
Motivation: Find a way to reverse the transformation of his brother; and further expansion of business
Ideals: Gifted, Justice. Bonds: Attractive, Family, Job. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Banded mail.
Theobald Stapleton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in red turtlenecks beneath a tan coat with green slacks, and a wedding ring on his left hand. He keeps his brown hair in a pixie cut. His eyes are brown and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He comes from a rich eastern family. In his 18th year, his parents were killed by a giants raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his brother's freedom.
Motivation: To prove his worth to the world; and doesn't want to be a barrister and was forced into it by his family
Flaws: Impulsive. Bonds: In love, Family, Rich, Enemies. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Terran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.
Jocelyn Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, pastel cloak. His silver hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west. He went to a religious school and was inspired by the priests there in charitable deeds. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Athletic. Flaws: Ugly, PTSD. Bonds: Immigrant, Religious. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Gerald Everly, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He has a large blue mantle and cape that has been intricately interwoven into his pastel robe, and his gloved hand is found clutching a greataxe. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny opal earrings on each ear.
Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Antagonistic, Racist. Bonds: Rich, Mentor. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp. Red garnet (120 gp). Black pearl (900 gp).
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