Trym Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Eccentric and domineering, Trym will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he is compelled to act according to his religious beliefs
Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Arnold Churchill, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear ponchos typically of a light brown in addition to tight pants. His white hair is matted, messy, and big. His fierce blue eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His job bores him to no end. He has decided to make it more interesting.
History: Born in the west to a Spy, Arnold learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record, Job, Rich. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Lance Graham, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length black hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Attractive, Nature. Occupation: Server
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Half-Plate.
Bernard Addington, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is singed and shortened. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A few years later when the west was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Disease. Bonds: Rich, Immigrant. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Violet garnet (700 gp). Fiery yellow corundum (600 gp). Chrysoprase (70 gp).
Wymar Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and brown robe with the hood down. He has a moderate pudge and is not very fit. His chestnut hair is greasy and uncared for. His eyes, though not visible through his cowl, are blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with writing.
History: A powerful brothel owner made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly, Terse. Bonds: Mentor, Rich. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +6
Possessions: 2000 sp.
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