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NPC Generator

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Advanced [show]


Nicholas Addington, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has the majority of his body covered in plate, and is pretty ugly. His hair is greying and his face has many wrinkles. His eyes are blue.

Personality: Nicholas is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Nicholas was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Seeks redemption; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Nicholas Addington, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)15 (+2) 9 (-1)11 (+0)
Skills Perception +1, Stealth +5
Senses Passive Perception 15
Languages Common, Infernal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Trey Barlow, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear ponchos typically of a light green in addition to tight pants, he is not a threatening figure. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and blue eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. After coming to the age of reason, Trey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Sailor.

Motivation: Regain custody of his daughter; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Nature, Family. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Trey Barlow, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Heward Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is short and golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels threatened by others; and to settle down with his crush

Flaws: Fearful. Bonds: Has a crush, Religious, Enemies, Family. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Heward Ramsey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills History +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 6 Acid flasks. 6 Acid flasks. 1 Everburning torch.


Social Check DCs


Randal Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He is wearing a long, brown, dusty cloak. He has styled his brown hair well, parting it to the left. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a mountains tribe. His childhood dream was to be a Dyer, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Job, Adventurer, Enemies. Occupation: Carpenter

Voice: Russian accent

Attributes [hide]

Randal Anderton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 7 (-2)14 (+2) 15 (+2)12 (+1)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Auran, Aquan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1400 sp.


Social Check DCs


William Washington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is cut short with large spiked bangs in the front. His green eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's attracted to the PC; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Job, Religious, Criminal record, Has a crush. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

William Washington, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 50 pp.


Social Check DCs

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