Diggory Quinton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He dresses like a well dressed Adventurer does. His white hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has all his life been fascinated with dancing.
History: He got into the Adventurer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Adventurer.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Optimist, Artistic. Flaws: Insomniac. Bonds: Job. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp. Onyx (40 gp). 1 Half-Plate. 1 Breastplate. 1 Darkwood Shield.
Heward Braxton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and tends to wear a large blue jacket. He is bald on top and has large black tufts of hair around his ears. His eyes are violet.
Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.
History: A powerful wizard made him what he is. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to get laid
Ideals: Disciplined, Gifted. Flaws: Ugly, Greedy. Bonds: Military, Mentor. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp.
Adelard Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a shortspear on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His black hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: He is overprotective of those who hire his services. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the north his family was never financially stable. In his 18th year, his parents were killed by a dire rats raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats.
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Enemies, Poor. Occupation: Slave Trader
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2
Possessions: Just what you see.
John Garfield, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: John hails from a village terrorized by dire rats. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Family, Enemies. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp.
Chad Crawford, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fitting clothing which further accentuates his frame. His white hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: When he was but 8 years old his parents immigrated from the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 2 Tanglefoot bags. 6 Acid flasks. 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
