Aldous Alton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp.
Gerald Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. He has a long red beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast island. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Shy, Insane, Racist. Bonds: Adventurer, Nature. Occupation: Sage
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Chain shirt.
Adelard Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His hair is long and red with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His eyes, though not visible through his cowl, are green.
Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.
History: Adelard was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk
Ideals: Optimist, Philantrophist, Persistence. Flaws: Ugly. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Odo Whitby, Male Human [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His chestnut hair is matted, messy, and big. His ears are large.
Personality: He is overprotective of those who hire his services. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Odo was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Logical, Persistence. Flaws: Ugly. Bonds: Adventurer, Guardian. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Henry Breeden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black cloak and cross-gartered tan stockings. His hair is golden, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Insomniac, Addict. Bonds: Attractive, Rich. Occupation: Banker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!