Don Clayton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a blue collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a Tailor, his father struggled to pay the bills. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: An old rival family wants him found.
Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Family, Adventurer. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Gilbert Oakley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with green pants. He has done his best to style his golden hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is mildly Human supremacist, though he does not identify as such. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered poetry. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Entrepeneur, Gifted, Artistic. Flaws: Racist. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1300 sp.
Aldous Acton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is heavily combed to the right. His green eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Bonds: Adventurer, Slave, Nature. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Anselm Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. His eyes are blue and catlike.
Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Anselm was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He inherited the family business which he has now maintained for 15 years.
Motivation: He loathes his own lifestyle; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Addict, Depressed. Bonds: Rich, Enemies, Job. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1
Possessions: 22000 sp.
Godfrey Tatum, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light grey in addition to tight pants. He wears a small hat to hide his balding. His half smiles and green eyes are beguiling and draw you in.
Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of southern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: He wants revenge against brigands; and sabotage a competitor
Ideals: Logical. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!