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Advanced [show]


Theobald Hampton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and prefers to wear blue clothing when he does not wear armor. He keeps his brown hair in a flapper bob. His hazel eyes peer out from beneath his small blue hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to have a good time and be beloved

Ideals: Disciplined, Fighting, Optimist. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theobald Hampton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 12
Languages Common, Auran, Halfling, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 6000 cp. 4 Tanglefoot bags. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Frederick Morton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Rich, Adventurer, Nature, Has a crush. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Frederick Morton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)12 (+1) 17 (+3)13 (+1)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3200 sp. 3 Smokesticks. 4 Antitoxin. 3 Smokesticks.


Social Check DCs


Theobald Washington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large red jacket. His silver hair has been sun bleached extensively. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion

Bonds: Immigrant, Attractive, Religious, Military, Rich, Adventurer. Occupation: Courier

Voice: Switch between two voices

Attributes [hide]

Theobald Washington, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Adelard Carlton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. With a patchy white beard and wild white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.

History: Adelard was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Persistence. Flaws: Insomniac. Bonds: Attractive, Slave. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Adelard Carlton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)11 (+0) 7 (-2)5 (-3)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Churchill, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His brown hair is greasy and uncared for. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Ideals: Joker. Flaws: Ugly. Bonds: In love, Nature. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Balimaar Churchill, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 300 gp. Golden yellow topaz (300 gp). Black pearl (300 gp). 1 Minor magic item.


Social Check DCs

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