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NPC Generator

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Advanced [show]


Norman Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy golden hair. He has gray eyes and a green hat with a tan feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Baker

Voice: Hissing voice

Attributes [hide]

Norman Blakeley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 7000 cp. 1 Climber’s kit. 1 Silk rope. 1 Average lock. 1 Superior lock.


Social Check DCs


Patrick Jacobs, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears tattered old clothes, and his gloved hand is found clutching a greataxe. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, his parents were killed by a gnolls raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Patrick Jacobs, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)6 (-2) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Gunter Carlyle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a deerstalker hat to hide his balding. His eyes are likewise blue. His teeth are white and perfect.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Nature, Mentor. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Gunter Carlyle, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 10 (+0)16 (+3)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Jet (60 gp). Citrine (40 gp). Carnelian (40 gp). Moss agate (10 gp). 4 Smokesticks. 1 Alchemist’s fire.


Social Check DCs


Hunter Perry, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.

History: Sold as a small child to a wizard, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Hunter Perry, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)12 (+1) 11 (+0)8 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He very much looks the part of a Jeweler, and his gloved hand is found clutching a scimitar. He is bald on top and has large brown tufts of hair around his ears. His eyes are green and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Jeweler soon after.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job, Rich. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Bertram Barclay, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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