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NPC Generator

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Advanced [show]


Anselm Rowley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of western immigrants he idolized his father. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Mayor for hire.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Anselm Rowley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)10 (+0) 13 (+1)8 (-1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Golden pearl (60 gp). Deep blue spinel (1000 gp). Aquamarine (1000 gp). Carnelian (20 gp). 1 Minor magic item.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears yellow painted combat armor at almost all times. His silver hair and beard is wavy and long. He has several tiny amethyst earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 17th year, his parents were killed by a dire rats raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Mitchell, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 7 (-2)14 (+2)
Skills Insight +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. 1 Masterwork Musical instrument.


Social Check DCs


Percival Peyton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He wears a wide-brimmed hat to cover his moderate length auburn hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has all his life been fascinated with poetry.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Tanner for hire.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Disciplined, Artistic. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Percival Peyton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Coral (120 gp).


Social Check DCs


Conrad Trollope, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a worn and beaten armor. He is an epitome of beauty. He has a very tight haircut. His eyes are violet and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Carter and found it very stressful. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Expand his business; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Conrad Trollope, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. A silver and pearl hairclip (40 gp). Finely wrought small gold bracelet (40 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Marlowe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large red mantle and cape that has been intricately interwoven into his pastel robe. His red hair is smooth and relatively long. His eyes are likewise amber.

Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Don Marlowe, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)6 (-2) 11 (+0)15 (+2)
Skills History +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs

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