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NPC Generator

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Advanced [show]


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair has been sun bleached extensively. His gray eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Bertram Addington, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. Deep green spinel (150 gp). 4 Holy water. 1 Everburning torch.


Social Check DCs


Kyle Vance, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not trust anyone and sleeps with one eye open.

History: When he was but 7 years old his parents immigrated from the north. He worked as a nervous Assassin and found it very stressful. He has drifted from career to career and currently works as a Assassin.

Motivation: Revenge; and to get a good night's sleep

Flaws: Insomniac. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Kyle Vance, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 14 (+2)6 (-2)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs


Dustin Landon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tan broad hat and tan clothes. His blonde hair is cut short with large spiked bangs in the front. His eyes are a pleasant amber.

Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Shoemaker, who enjoyed hunting, Dustin was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Nature, Adventurer. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Dustin Landon, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Rose (70 gp). Red spinel (120 gp).


Social Check DCs


Diggory Davenport, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a hunchback. His black hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Davenport, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)7 (-2) 7 (-2)13 (+1)
Skills Animal Handling +0, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


John Read, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. With bright auburn hair and a scraggly beard. His thin eyebrows rest above his beady amber eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He enjoys reading and quiet.

History: He was born at the edge of vast mountains. He was taken from his home at a very young age. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Poor, Nature, Slave. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

John Read, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp). Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Crowbar. 1 Average lock. 1 Silk rope.


Social Check DCs

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