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Advanced [show]


Chad Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: Chad is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Chad Radcliffe, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 14 (+2)17 (+3)
Skills History +2, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Simon Kent, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. He has moderate length red hair. His gray eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. Simon was born on a far western plains where he grew up under the tutelage of his father, an expert Stylist. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his sister to traveling adventurers; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Job, Adventurer, Family. Occupation: Stylist

Voice: Middle-eastern accent

Attributes [hide]

Simon Kent, Male Human Fighter 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)19 (+4) 15 (+2)13 (+1)
Skills Investigation +7, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Ignan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Wymar Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair and beard is wavy and long. His violet eyes are passionate and lively.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Wymar was born with his mother's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Wymar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Disciplined, Optimist. Bonds: In love, Attractive. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Wymar Sutton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. Amethyst (80 gp). Aquamarine (800 gp). 1 Half-Plate.


Social Check DCs


Rolf Ansley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, marred by beers. He has styled his black hair well, parting it to the left. He has several tiny aquamarine earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Rolf Ansley, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 7 (-2)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 48000 sp.


Social Check DCs


Don Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of spears on his belt, each one with a amber on the hilt. He keeps his long white hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by illithids. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against illithids

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Military, Enemies. Occupation: Mason

Voice: German accent

Attributes [hide]

Don Anderton, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 18 (+4)12 (+1) 12 (+1)8 (-1)
Skills Athletics +7, Nature +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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