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NPC Generator

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Advanced [show]


Frederick Read, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. He has a slight overbite and is overall scrawny. His blonde hair is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a daughter. He struck the Navigator job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Military, In love. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Frederick Read, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)9 (-1) 17 (+3)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 34000 sp.


Social Check DCs


Gerald Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a pastel scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His hair, while still mostly brown, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is content

Flaws: Addict, Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Cholmondeley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 11 (+0)18 (+4)
Skills Animal Handling +2, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 500 sp. Deep blue spinel (400 gp).


Social Check DCs


Dean Atterton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear yellow tank tops with blue pants. His skin is fair and his fingers are delicate and long. He has done his best to style his auburn hair to look like a famous performer. His eyes are hazel and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Dean lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his sister recently and the two have been together since.

Motivation: He's attracted to the PC; and to reunite with his old friends

Ideals: Philantrophist. Flaws: PTSD. Bonds: Has a crush, Adventurer, Family. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Dean Atterton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 16 (+3)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gomory Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His white hair is singed and shortened. His ears are large.

Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the large cave and found the beat up glaive and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy, Addict. Bonds: Nature, Adventurer. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Gomory Fidget, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)10 (+0) 9 (-1)8 (-1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears light armors faded through time and improper care. He wears his red hair up in a very large beehive style do. He has gleaming, smiling blue eyes.

Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.

Motivation: Money/treasure; and find a way to reverse the transformation of his brother

Flaws: Ugly. Bonds: Has a crush, Family, Rich. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Frederick Eastoft, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 11 (+0)6 (-2)
Skills Animal Handling +2, Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs

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