Rolf Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His brown eyes peer out from beneath his Stetson grey hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and money/treasure
Ideals: Pacifist, Fighting. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Brewer
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 48000 sp.
Anselm Morton, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has a slight overbite and is overall scrawny. His moppish brown hair is in a traditional bowl cut. His hazel unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Disease, Antagonistic, PTSD. Bonds: Mentor. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Simon Bradly, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His long white hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can't help but pocket interesting objects he comes across
History: Born in a small village he learned the ways of the warrior from his mother. Simon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Simon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to work out more often; and he is a bit of a kleptomaniac
Ideals: Fighting, Athletic. Flaws: Terse. Bonds: Criminal record, Religious. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate.
Anthony Sutton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Anthony was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Antagonistic, PTSD. Bonds: Attractive, Enemies, Job. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Onyx (80 gp). Rich purple corundum (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gunter Colby, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. He has shaved his head bald. His amber eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Gunter studied abroad. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp. Coral (70 gp). Star rose quartz (50 gp). Peridot (50 gp).
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