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NPC Generator

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Advanced [show]


Charles Badger, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright brown suits and hats. His hair is long and black with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His eyes are green and catlike.

Personality: He has always had a great fascination with Human culture. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Herbalist, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Racist, Greedy. Bonds: Attractive, Mentor, Family. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Charles Badger, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 18 (+4)12 (+1)
Skills Athletics +1, Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ernest Axton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. He wears his brown hair down. His skin is flawless and his brown eyes scan people very quickly.

Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Axton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 2800 sp. 1 Masterwork Common Melee.


Social Check DCs


Henry Kent, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a pickaxe. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of southern immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Henry managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Optimist. Bonds: Rich, Attractive, Enemies, Immigrant, Criminal record. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Henry Kent, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nicholas Badger, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is muscular with a powerful set of arms. His long silver hair is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.

Personality: Nicholas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Disease, Antagonistic. Bonds: Immigrant, Military. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Nicholas Badger, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of death around his neck, and a hammer on his belt. His brown hair is singed and shortened. His eyes are likewise violet.

Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.

History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Military, Immigrant. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Gentry, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp. Large well-done wool tapestry (300 gp).


Social Check DCs

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