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NPC Generator

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Advanced [show]


Hugh Langley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tan vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His head has been shaved. He is baby faced.

Personality: This man loves music and to teach people music more than just about anything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal music training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Artistic, Optimist. Flaws: Ugly, Disease, Insomniac. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Hugh Langley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)5 (-3) 12 (+1)13 (+1)
Skills Nature -1, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lance Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair and beard is wavy and long. This amber eyed southerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a plains tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Insane. Bonds: Rich, Adventurer, Nature. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Lance Hastings, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trey Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit, and he perpetually has his greatsword ready. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.

History: Trey hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Persistence, Athletic. Bonds: Attractive, Religious, Enemies. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Trey Cholmondeley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Perception +1, Performance +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Finely wrought small gold bracelet (80 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Alex Clapham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to raise his children well

Ideals: Athletic. Bonds: Attractive, Family, Criminal record, Slave. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Clapham, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)17 (+3) 10 (+0)16 (+3)
Skills Acrobatics +6, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Ignan, Auran
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +5

Possessions: Just what you see.


Social Check DCs


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and likes to wear tan tank tops with pastel pants. He wears his silver hair up in a very large beehive style do. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist, Professionalism. Flaws: PTSD. Bonds: Attractive, Adventurer. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Bertram Melancon, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)5 (-3) 17 (+3)12 (+1)
Skills Athletics +1, History -1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Zircon (40 gp). Black pearl (200 gp). Fiery yellow corundum (900 gp). 1 Half-Plate.


Social Check DCs

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