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NPC Generator

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Advanced [show]


Anselm Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered black stockings. His skin is fair and his fingers are delicate and long. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of southern immigrants he idolized his father. Anselm was born on a far southern desert where he grew up under the tutelage of his father, an expert Spice Merchant. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and to pay off his debts

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Anselm Walcott, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp. 1 Masterwork Common Melee.


Social Check DCs


Percival Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Miner. His white hair is cut short with large spiked bangs in the front. His eyes are gray and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Job, Mentor. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Percival Kelsey, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Buckler. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Cory Easton, Male Human [Permalink]

Personal [hide]

Description: This western man wears a blue shirt with thin grey vertical stripes and violet pants. His clothes are grease stained in places. His golden hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Flattery will make him almost putty in your hands.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Immigrant, Religious. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Cory Easton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 6 (-2)12 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dustin Brownrigg, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses in brown turtlenecks beneath a grey coat with white slacks. His top hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Human culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Dustin Brownrigg, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Gunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Junk Dealer. He has no hair. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Gunter Winthrop, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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