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NPC Generator

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Advanced [show]


Rolf Hadley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is red and very short. His gray unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: Gifted from a young age, Rolf studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted arcane powers by his dying brother.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Rich, Adventurer. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Rolf Hadley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)8 (-1) 16 (+3)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Blankley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a red coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He keeps his silver hair in a flapper bob. His violet eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He wants revenge against giants; and wants to work out more often

Ideals: Athletic, Philantrophist, Fighting. Bonds: Military, Enemies. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Charles Blankley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills History +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Sardonyx (30 gp).


Social Check DCs


Shane Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is knotted and matted. He has gleaming, smiling amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Shane was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hasn't been sleeping well lately.

Motivation: To reunite with his old friends; and expand his business

Flaws: Depressed, Insomniac. Bonds: Job, Criminal record, Adventurer. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Shane Ainsworth, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hubert Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a white and grey handkerchief worn on his right side. His white hair is kept up in a ponytail inside a top hat. His ears are large.

Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: He was born in a small mountains village. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Nature, Family. Occupation: Bather

Voice: Loud with bravado

Attributes [hide]

Hubert Blyth, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Investigation +4, Stealth +1
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. Hematite (15 gp).


Social Check DCs


Don Barton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy brown suit. His chestnut hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Glassblower mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Insane, Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Don Barton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Moss agate (16 gp). Onyx (40 gp).


Social Check DCs

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