Godfrey Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears professional attire. He sports a long black beard, and similarly colored long hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Mayor profession.
History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Sailor like his father before him.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. 1 Spyglass. 1 Good lock. 1 Average lock.
Manfred Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears a fancy grey suit. He has styled his blonde hair well, parting it to the right. He has gray eyes and a grey hat with a green feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born in a small forest village. He was taken as a slave by a traveling circus and forced to perform He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and to unite with his sister
Ideals: Artistic. Bonds: Attractive, Family, Nature, Slave, Enemies. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 500 gp. Freshwater pearl (11 gp). 1 Minor magic item.
Chad Snowdon, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright grey suits and hats. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He feeds upon the attention of others.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Nature, Job. Occupation: Roofer
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Giant, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Roland Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. He has styled his black hair well, parting it to the right. This green eyed westerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Barber. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. Over the years he perfected his riding and shooting skills. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and to be a miner again
Ideals: Pacifist. Flaws: Mundane. Bonds: Job, Nature, Family. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Nicholas Alby, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his black hair in a pixie cut. He has a dull look in his blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Nicholas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Nicholas studied abroad. After coming to the age of reason, Nicholas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Enemies, Religious. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. Star rose quartz (70 gp). 1 Everburning torch. 2 Holy water.
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