William Oakley, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a grey and blue handkerchief worn on his right side, and sports empty pouches on his belt. His golden hair is heavily combed to the right. His eyes are blue.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of a Bowyer, who enjoyed hunting, William was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.
Motivation: He would like to get married and retire; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Gifted. Bonds: Family, Nature, Has a crush. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
Ernest Browning, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear yellow tank tops with blue pants. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Military, Family. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. Gold and topaz bottle stopper cork (700 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.
Gilbert Perry, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is cut short with large spiked bangs in the front. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves poetry and to teach people poetry more than just about anything. He uses divination through singing.
History: The child of southern immigrants he idolized his father. He worked as a nervous Stableman and found it very stressful. He struck the Stableman job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Dustin Compton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is greying and his face has many wrinkles. He has amber eyes and a blue hat with a grey feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south his family was never financially stable. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Military, Job. Occupation: Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Everburning torch. 1 Everburning torch. 2 Holy water.
Godfrey Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy black pantaloons and a brown scarf. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. A freak accident while working with his Bather mother left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Joker. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Servant
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Red spinel (140 gp). Moonstone (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
