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Advanced [show]


Aldous Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. He has several tiny amber earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's in love

Flaws: Disease. Bonds: Rich, Criminal record, Enemies, Has a crush. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Aldous Wedgwood, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)9 (-1) 10 (+0)10 (+0)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


John Wellington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to a criminal king-pin and mafia family In his 18th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love; and he seems to be bored by most things

Flaws: Mundane. Bonds: Attractive, Enemies, Criminal record, Rich, In love. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

John Wellington, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hubert Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Rich, Military. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Hubert Ramsey, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Athletics +3
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1700 sp. Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (60 gp).


Social Check DCs


Hugh Alston, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting green shirt and pants. His blonde hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are violet.

Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Hugh was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Insane. Bonds: Poor, Job, Criminal record. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Hugh Alston, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. With a patchy blonde beard and wild blonde hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Logical. Flaws: Shy. Bonds: Job, Adventurer, Enemies. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Shane Blyth, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)8 (-1) 11 (+0)7 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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