Chad Alston, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His red hair is thinning but still full. His hazel unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Merchant mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and his relatives are trying to arrange a marriage
Ideals: Passionate. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 17000 sp.
Randal Ashton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He tends to wear a large brown jacket. He sports a long auburn beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Randal studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Job. Occupation: Carter
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gunter Gyula, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats, and carries morningstars. His hair is greying and his face has many wrinkles. His eyes are hazel and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a forest tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a crush on the local Sculptor; and he desires power and/or immortality
Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp.
Geoffrey Payton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right leg appears badly burned and disfigured. With bright chestnut hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Geoffrey and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 9000 cp. Brass mug with jade inlays (200 gp).
John Hampton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered kukri and tarnished greatsword as well. His red hair and beard is wavy and long. His eyes, though not visible through his cowl, are brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small island village. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 12000 sp. 1 Minor magic item.
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