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NPC Generator

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Advanced [show]


Henry Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Mortician, and sports empty pouches on his belt. He has a long brown beard with little hanging trinkets. His skin is flawless and his gray eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his mother was called into army service. He worked as a nervous Mortician and found it very stressful. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Gifted, Athletic. Bonds: Attractive, Military, Job. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Henry Hartford, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 4 Smokesticks. 4 Holy water. 2 Acid flasks.


Social Check DCs


Gerald Kendall, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He carries a battered spear and tarnished hammer as well. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Military. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Gerald Kendall, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 2000 cp. Jet (50 gp). Hematite (8 gp). Sardonyx (80 gp).


Social Check DCs


Wymar Myerscough, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and likes to wear brown tank tops with grey pants. His skin is also unnaturally pale. He has styled his chestnut hair well, parting it to the left. His eyes are amber and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Wymar hails from a village terrorized by giants. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Ugly, Shy, Fearful. Bonds: Enemies. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Wymar Myerscough, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Bertram Everleigh, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He is harsh and unforgiving.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Everleigh, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 500 gp. Moonstone (20 gp). Malachite (10 gp). Lapis lazuli (10 gp). Sardonyx (20 gp). 1 Breastplate. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Rolf Oakley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, brown, dusty cloak, and is pretty ugly. His long chestnut hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and many drow want him driven away

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: In love, Enemies. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Rolf Oakley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Antitoxin. 3 Tanglefoot bags.


Social Check DCs

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