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NPC Generator

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Advanced [show]


Roland Pickering, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. He keeps his long white hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: Roland is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Roland lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and doesn't want to be a sellsword and was forced into it by his family

Ideals: Extrovert, Entrepeneur. Bonds: Poor, Family, Nature. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Roland Pickering, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)17 (+3) 16 (+3)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man wears just a blue suit, and sports empty pouches on his belt. His auburn hair is kept up in a ponytail inside a top hat. His eyes are likewise green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Aldous studied abroad. He was an apprentice working in his mother's forge. He struck the Barkeep job and began his own company from there.

Motivation: To end his boredom; and he feels threatened by others

Ideals: Impeccable, Gifted. Flaws: Fearful, Mundane. Bonds: Job. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Aldous Staurheim, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)11 (+0) 6 (-2)15 (+2)
Skills Perception +0, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Law, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. He has wavy auburn hair. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: Gifted from a young age, Guy studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Philantrophist, Gifted. Bonds: Adventurer, Immigrant. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Guy Law, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Charles Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Charles was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a actor and was forced into it by his family

Flaws: Ugly. Bonds: Poor, Nature, Family, Job. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Charles Van Es, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Sardonyx (40 gp). Azurite (15 gp).


Social Check DCs


Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Bricklayer, and sports empty pouches on his belt. He keeps his long blonde hair kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gerard was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Addict, Mundane. Bonds: Family, Rich. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Gerard Sydney, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Amethyst (130 gp). Golden pearl (130 gp). Citrine (40 gp). 1 Minor magic item.


Social Check DCs

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