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NPC Generator

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Advanced [show]


Randal Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is silver and curly. His eyes are violet and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Guardian, Military. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Randal Myerscough, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1100 sp.


Social Check DCs


Theodoric Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. He wears a broad hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a mountains tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Joker. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Theodoric Tattersall, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 8 (-1)16 (+3) 9 (-1)16 (+3)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Abyssal, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Simon Royston, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear violet clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized amber on his left hand. His long black hair reaches down to his waist. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Addict, Insane, Fearful. Bonds: Rich, Religious, Mentor. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Simon Royston, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)7 (-2) 9 (-1)12 (+1)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Jasper (60 gp). Tourmaline (70 gp). Red garnet (70 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs


Nicholas Appleton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. He has moderate length auburn hair. His fierce amber eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Nicholas hails from a village terrorized by brigands. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nicholas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nicholas. Recently he has begun working with bootleggers and crooks.

Motivation: Revenge.

Flaws: Antagonistic. Bonds: Attractive, Enemies, Criminal record. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Nicholas Appleton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. 1 Bullseye lantern. 1 Hourglass.


Social Check DCs


Roger Huxley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears tattered old clothes. His hair is short and chestnut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roger took refuge in the large cave and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Roger Huxley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)10 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs

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