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Advanced [show]


Ernest Shelley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a tan costume with the symbols of the four houses of cards on his torso. He has a hunchback. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. Ernest was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and retire the richest man in the south

Ideals: Persistence, Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Religious. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Shelley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 8 (-1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 40 pp. 1 Everburning torch. 2 Tanglefoot bags.


Social Check DCs


Diggory Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of southern immigrants he idolized his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Diggory Kitchur, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Hematite (5 gp). Black opal (1000 gp). Star ruby (1000 gp). Hematite (5 gp). 1 Full Plate. 1 Half-Plate. 1 Darkwood Buckler. 1 Darkwood Shield.


Social Check DCs


Drogo Wade, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a auburn handlebar mustache and slicked back auburn hair. His ears are large.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. Recently he has begun working with bootleggers and crooks.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Criminal record. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Drogo Wade, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)8 (-1) 11 (+0)6 (-2)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (5 gp). Banded agate (5 gp). Azurite (5 gp).


Social Check DCs


Diggory Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is smooth and relatively long. His eyes are brown.

Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Entrepeneur, Optimist. Bonds: Nature, Adventurer. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Myerscough, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)8 (-1) 16 (+3)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerard Alby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy tan suit. His black hair is smooth and relatively long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Sellsword for hire.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Addict, Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Gerard Alby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Healer’s kit.


Social Check DCs

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