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Advanced [show]


Miles Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. He wears his black hair up. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also is a firm believer in the manly ideal.

History: He was born in a small plains village. He moved from fad to fad and when he turned 15 he discovered dancing. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Athletic, Impeccable, Artistic. Flaws: Impulsive. Bonds: Nature. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Miles Stanford, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)15 (+2) 18 (+4)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 3 Antitoxin.


Social Check DCs


Theobald Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the east. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the east to a Apothecary, Theobald learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Apothecary. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels that his past leaves him morally obligated to help; and regain custody of his daughter

Ideals: Pacifist, Optimist. Bonds: Job, Family, Criminal record. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Theobald Ramsey, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 8 (-1)18 (+4)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his green robe and has his morningstar always slung over his shoulder. His hair is cut close to his head. His ears are large.

Personality: Abrasive and pushy, he has a hard time making friends. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Adventurer. Occupation: Soapmaker

Voice: Smoker's lung

Attributes [hide]

Trym Cholmondeley, Male Human Fighter 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 12 (+1)10 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Astley, Male Human [Permalink]

Personal [hide]

Description: This western man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His silver hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.

History: Born in the west his family was never financially stable. Drogo was born on a far western island where he grew up under the tutelage of his father, an expert Weaver. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and retire the richest man in the west

Flaws: Lazy. Bonds: Attractive, Poor, Immigrant, Guardian. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Drogo Astley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)7 (-2) 6 (-2)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. He carries with him a set of kukris on his belt, each one with a emerald on the hilt. He keeps his long blonde hair kept up in a rat tail. His gray eyes peer out from beneath his wide-brimmed black hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Gerard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and to get a good night's sleep

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Disease, Insomniac. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Gerard Thorpe, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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