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Advanced [show]


Trym Winthrop, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears tight fighting clothing, which leaves very little to the imagination. His left leg appears badly burned and disfigured. His auburn hair is singed and shortened. His eyes are amber and catlike.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a criminal king-pin and mafia family Trym was born on a far northern island where he grew up under the tutelage of his mother, an expert Performer. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Performer

Voice: Spanish accent

Attributes [hide]

Trym Winthrop, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. His red hair is unkempt and raggedy. His eyes, though not visible through his cowl, are hazel.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Altham, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Heward Hampton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He has a hunchback. His tied-back hair is red. His green eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 3 years old his parents immigrated from the north. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Heward's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Ugly, Terse, Antagonistic. Bonds: Religious, Immigrant. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Heward Hampton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Kyle Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is blonde and curly. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Kyle Charlton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)8 (-1) 16 (+3)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Moonstone (50 gp). Red spinel (70 gp).


Social Check DCs


Alexandre Coombs, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His golden hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Insomniac. Bonds: Attractive, Family, Poor. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

Alexandre Coombs, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 10 (+0)11 (+0) 17 (+3)16 (+3)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 16000 cp. Rhodochrosite (6 gp).


Social Check DCs

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