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NPC Generator

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Advanced [show]


Adam Norton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. His silver hair is braided into rings. His fierce blue eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Disciplined. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adam Norton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Ignan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Richard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His blonde hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, his parents were killed by a illithids raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Richard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Many illithids want him driven away.

Ideals: Joker, Extrovert. Bonds: Attractive, Military, Enemies. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Richard Beckwith, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)9 (-1) 17 (+3)7 (-2)
Skills Arcana +1, Intimidation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Roger Wade, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with grey socks and a vest with buckled shoes. He is portly but not overly obese. He has done his best to style his chestnut hair to look like a famous performer. His hazel unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Extrovert, Artistic. Flaws: Disease, Terse. Bonds: Rich. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Roger Wade, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 7 (-2)10 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Arnold Barton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. His small hat is riddled with cuts and holes. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Glassblower.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Barton, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Arnold Norton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His silver hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up glaive and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to protect his home

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Arnold Norton, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)17 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs

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