Gunter Dudley, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and carries kukris. His hair is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Mentor. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Dustin Wakefield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His red hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found; and he is greedy
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Rich, Family. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp.
Balimaar Soames, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a green coat. His auburn hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: This man loves music and to teach people music more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.
History: Balimaar was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He tends to his Sculptor job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Job, Slave. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gilbert Graham, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an entirely red suit with pastel socks and a vest with buckled shoes. His auburn hair is smooth and relatively long. His brown eyes are passionate and lively.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.
History: Gilbert was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers
Ideals: Athletic, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Tiger eye turquoise (15 gp). 1 Masterwork Common Melee.
Roger Tickle, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His chestnut hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Ugly, Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2600 sp. Star rose quartz (30 gp). Chrysoprase (30 gp). Violet garnet (300 gp).
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